![]() Think of each unique Scene file as a unique level. The Hierarchy window can also contain other Scenes, with each Scene A Scene contains the environments and menus of your game. ![]() When you add or remove GameObjects in the Scene view, you also add or remove them from the Hierarchy window. You can use the Hierarchy window to sort and group the GameObjects you use in a Scene. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary in a Scene, such as models, Cameras, or Prefabs An asset type that allows you to store a GameObject complete with components and properties. ![]() A GameObject’s functionality is defined by the Components attached to it. The Hierarchy window displays every GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The default Hierarchy window view when you open a new Unity project
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